I’m not saying all of this is bad… But it can make the experience a little bit frustrating. Several times Batman didn’t jump on a nearby enemy as I requested, and broke the combo.
I think I’m handling well Batman’s freeflow combat (I completed the previous game few months ago, with all combat challenges), but this one is really harder : there’s more enemies that are unblockable (and they are less easy to spot), I feel that the game slows down less, there are more techniques to keep in mind, you can trigger the shock gloves which changes a few mechanics (which could also break your combo) and I feel that the “freeflow” part doesn’t work as good as Arkham Asylum. This is one thing I noticed : with this game it is really hard to keep your combo. And when you decide to try something new, you usually break your combo and don’t try again :). But in practice, they are hard to keep track, there are a lot of keys / combinaison of keys to remember, so you end up using mostly the same ones. On paper this is good to have that many options and moves. But I really liked going around the city with the grappling hook, I liked that so much that I barely used the quick travel feature.īut… I felt quite overwhelmed by the combat mechanics. So… I had a good time, but I mostly remember some specific fights & locations, some side quests, but not a lot of what I was REALLY doing there. 2 months after that I barely remember it, while I still remember quite well Arkham Asylum’s story. For instance you may have unskippable cutscenes just after them (yes unskippable cutscenes are also twice in my notes, I was very very annoyed by that ^^).įor the gameplay, at first I liked the open world aspect but the issue is that you quickly lose the focus on the main story. Unskippable cutscenes (especially annoying on NG+) while some scene are… In my notes, I wrote twice that the checkpoint locations are bad… So they are really bad :). And this is not the case here (for instance the map is really hard to use with a mouse, while it should be the easiest thing to do ! Or you cannot remap menu keys, so with an azerty keyboard you end up with a really weird mapping - while you can remap the “character control” keys !). This is not a problem, as long as you keep a good keyboard/mouse experience. I’ll start with the bad and with some technical issues : first I noticed that the game is clearly designed to be played with a controller. So I’ll probably be a bit too over-critical here (my notes are only criticism ^^). Overall I liked it, but less than Arkham Asylum. I really liked the previous Batman I played (Arkham Asylum), so I was really interested in playing this one. monday i will get my new 24'' LCD to replace my 19'' LCD.
DirectX 10.1 support in such a significant title is a great victory for ATI and we wonder if this implementation will give ATI some additional performance over Nvidia’s DirectX 10 supporting the GT200 family. The game should launch on Tuesday in North America and on Friday in Europe, although some of the press already got their hands on this savannah shooter.
We know that Nvidia has its eye on this game and that it likes it as much as it liked the original Crysis back in October 2007, but they couldn't convince the developer to add the DirectX 10.1 support.ĪTI will shortly release a hotfix driver that should boost the performance of this game on Radeon HD 4870 X2 significantly, and our sources are confident that this driver should be enough to beat Geforce GTX 280 in this game.
Our sources have just confirmed that Far Cry 2 will be a DirectX 10.1 game.
Is there any other details on this hotfix? But for Vista it will effect single and CF setups. It appears that this hotfix only effects CF for XP. There is a hotfix for Far Cry 2 already which is excellent news.